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Druid

The Druid serves the cause of nature and neutrality; the wilderness is their community. They use their special powers to protect it and preserve balance in the world.

Class features

  • May not wear armor heavier than studded leather.
  • May not equip shields larger than bucklers.
  • May only use the following weapons: scimitar, dagger, club, spear, quarterstaff, dart, sling.
  • May only become Proficient (one slot) in any weapon class.
  • May only become Proficient (one slot) in any fighting style.
  • May cast druidic spells.
  • 7th level: May Shapeshift into a wolf, black bear, or brown bear, once per day each.
  • 15th level: Becomes immune to poison.
  • 18th level: Gains 10% resistance to cold, fire, electricity, and acid; an additional 10% at 21st and 24th level.
  • Alignment restricted to true neutral.
  • Hit Die: d8.
  • Prime Requisites for Dual-Classing: Wisdom, Charisma.

Kits

  • Totemic Druid — summons a spirit animal, no shapeshift
  • Shapeshifter — locked into werewolf form, no armor
  • Avenger — extra shapeshift forms and six Mage spells

Multi-class options (non-humans)

  • Fighter/Druid

Spell list

See every spell castable by this class: Druid spell list.


Source: bg2ee/original_manuals/baldurs_gate_2_ee_mastering_melee_and_magic.pdf — "Druid".