Druid¶
The Druid serves the cause of nature and neutrality; the wilderness is their community. They use their special powers to protect it and preserve balance in the world.
Class features¶
- May not wear armor heavier than studded leather.
- May not equip shields larger than bucklers.
- May only use the following weapons: scimitar, dagger, club, spear, quarterstaff, dart, sling.
- May only become Proficient (one slot) in any weapon class.
- May only become Proficient (one slot) in any fighting style.
- May cast druidic spells.
- 7th level: May Shapeshift into a wolf, black bear, or brown bear, once per day each.
- 15th level: Becomes immune to poison.
- 18th level: Gains 10% resistance to cold, fire, electricity, and acid; an additional 10% at 21st and 24th level.
- Alignment restricted to true neutral.
- Hit Die: d8.
- Prime Requisites for Dual-Classing: Wisdom, Charisma.
Kits¶
- Totemic Druid — summons a spirit animal, no shapeshift
- Shapeshifter — locked into werewolf form, no armor
- Avenger — extra shapeshift forms and six Mage spells
Multi-class options (non-humans)¶
- Fighter/Druid
Spell list¶
See every spell castable by this class: Druid spell list.
Source: bg2ee/original_manuals/baldurs_gate_2_ee_mastering_melee_and_magic.pdf — "Druid".