Berserker (Fighter Kit)¶
A warrior in tune with his animalistic side who, during combat, can achieve an ecstatic state of mind that lets him fight longer, harder, and more savagely than any person has a right to. Berserkers tend to be barbarian-like, but not always — sometimes it is a conscious choice that a warrior in training makes.
Advantages¶
- May use Rage once per day. Gains one use at level 1, +1 use every 4 levels thereafter.
- The enraged state lasts one turn.
- +2 to-hit, +2 damage, +2 AC (the AC bonus is a –2 to the AC value).
- Immune to charm, confusion, fear, feeblemind, hold, imprisonment, level drain, maze, stun, and sleep.
- Gains 15 temporary hit points, removed at the end of the rage — potentially knocking the Berserker unconscious if their current HP is below the surplus when the rage ends.
Disadvantages¶
- After berserking the Berserker is winded: –2 AC, –2 to-hit, –2 damage.
- May not Specialize in ranged weapons.
When to pick it¶
- The Rage immunities make Berserkers extraordinarily resilient to mage debuffs — ideal for shutting down enemy spellcasters.
- The temporary HP cushion is enormous early-game but a real risk if you don't trigger healing before the rage ends.
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Berserker (Fighter Kit)".