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Know Alignment

Level 2 wizard spell — School of Divination**

Cast by: Mage, Sorcerer, Bard

Stat Value
Range 10 yards
Casting Time 1 round
Duration Instant
Saving Throw Neg.
Area of Effect 1 creature

Description

A Know Alignment spell enables the mage to exactly read the aura of a creature. The caster must remain stationary and concentrate on the subject for a full round. If the creature rolls a successful saving throw vs. spell, the caster learns nothing about that particular creature from the casting. Certain magical devices negate the power of the Know Alignment spell. Evil creatures will glow red, neutrals blue, and friendly creatures will glow green for a brief period.


Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Wizard Spells—Level 2" → "Know Alignment".