Know Alignment¶
Level 2 wizard spell — School of Divination**
Cast by: Mage, Sorcerer, Bard
| Stat | Value |
|---|---|
| Range | 10 yards |
| Casting Time | 1 round |
| Duration | Instant |
| Saving Throw | Neg. |
| Area of Effect | 1 creature |
Description¶
A Know Alignment spell enables the mage to exactly read the aura of a creature. The caster must remain stationary and concentrate on the subject for a full round. If the creature rolls a successful saving throw vs. spell, the caster learns nothing about that particular creature from the casting. Certain magical devices negate the power of the Know Alignment spell. Evil creatures will glow red, neutrals blue, and friendly creatures will glow green for a brief period.
Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Wizard Spells—Level 2" → "Know Alignment".