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Hit Dice Progression

Each class has a different Hit Die reflecting its ability to absorb damage in combat. A character's hit-point pool is rolled (or maximised, depending on game options) once per level — plus the Constitution HP Adjustment from the Ability Score tables.

Table 3 — Hit Dice Progression

Level Fighter, Paladin, Ranger Barbarian Mage, Sorcerer Cleric, Druid, Monk Thief, Bard
1 1d10 1d12 1d4 1d8 1d6
2 2d10 2d12 2d4 2d8 2d6
3 3d10 3d12 3d4 3d8 3d6
4 4d10 4d12 4d4 4d8 4d6
5 5d10 5d12 5d4 5d8 5d6
6 6d10 6d12 6d4 6d8 6d6
7 7d10 7d12 7d4 7d8 7d6
8 8d10 8d12 8d4 8d8 8d6
9 9d10 9d12 9d4 9d8 9d6
10 9d10 9d12 10d4 9d8 10d6

After level 10

Starting at level 10 (and level 11 for rogues and wizards), characters no longer gain additional hit dice for hit points when they gain a level. Instead:

  • Warrior classes gain a flat +3 hit points per level.
  • Priests gain +2 hit points per level.
  • Wizards gain +1 hit point per level.

Constitution applies as normal.

Constitution bonus reminder

Warriors with very high Constitution receive larger HP bonuses than non-warriors — see the Constitution HP Adj. column on the Ability Score table (numbers in parentheses are warrior-only).


Source: bg2ee/original_manuals/baldurs_gate_2_ee_mastering_melee_and_magic.pdf — "Table 3: Hit Dice Progression".