Hit Dice Progression¶
Each class has a different Hit Die reflecting its ability to absorb damage in combat. A character's hit-point pool is rolled (or maximised, depending on game options) once per level — plus the Constitution HP Adjustment from the Ability Score tables.
Table 3 — Hit Dice Progression¶
| Level | Fighter, Paladin, Ranger | Barbarian | Mage, Sorcerer | Cleric, Druid, Monk | Thief, Bard |
|---|---|---|---|---|---|
| 1 | 1d10 | 1d12 | 1d4 | 1d8 | 1d6 |
| 2 | 2d10 | 2d12 | 2d4 | 2d8 | 2d6 |
| 3 | 3d10 | 3d12 | 3d4 | 3d8 | 3d6 |
| 4 | 4d10 | 4d12 | 4d4 | 4d8 | 4d6 |
| 5 | 5d10 | 5d12 | 5d4 | 5d8 | 5d6 |
| 6 | 6d10 | 6d12 | 6d4 | 6d8 | 6d6 |
| 7 | 7d10 | 7d12 | 7d4 | 7d8 | 7d6 |
| 8 | 8d10 | 8d12 | 8d4 | 8d8 | 8d6 |
| 9 | 9d10 | 9d12 | 9d4 | 9d8 | 9d6 |
| 10 | 9d10 | 9d12 | 10d4 | 9d8 | 10d6 |
After level 10
Starting at level 10 (and level 11 for rogues and wizards), characters no longer gain additional hit dice for hit points when they gain a level. Instead:
- Warrior classes gain a flat +3 hit points per level.
- Priests gain +2 hit points per level.
- Wizards gain +1 hit point per level.
Constitution applies as normal.
Constitution bonus reminder¶
Warriors with very high Constitution receive larger HP bonuses than non-warriors — see the Constitution HP Adj. column on the Ability Score table (numbers in parentheses are warrior-only).
Source: bg2ee/original_manuals/baldurs_gate_2_ee_mastering_melee_and_magic.pdf — "Table 3: Hit Dice Progression".