Paladin¶
A Paladin is a warrior bold and pure — the exemplar of everything good and true. Like the Fighter, the Paladin is a person of action and combat, but lives for the ideals of righteousness, justice, honesty, piety, and chivalry.
Class features¶
- May wear any armor and use any weapon.
- May not exceed Specialization in any weapon class.
- May achieve Specialization (two slots) in any fighting style.
- Lay on Hands once per day to heal a target for 2 hp per level of the Paladin.
- Detect Evil once per day per level (1st-level Paladin starts with 3 uses).
- Protection From Evil once per day per level (1st-level Paladin starts with 1 use).
- May Turn Undead.
- May cast priest spells starting at level 9.
- +2 bonus to all saving throws.
- Hit Die: d10.
- Alignment requirement: Lawful Good (except Blackguards, who must be evil). If party reputation falls below 6, Paladins become Fallen and lose all class abilities (Blackguards are exempt).
Kits¶
- Cavalier
- Inquisitor
- Undead Hunter
- Blackguard — the evil "antipaladin"
Spell list¶
See every spell castable by this class: Paladin spell list.
Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Paladin".