Bard Spells¶
Wizard spells available to Bards from level 2 onwards. Bards cap at fewer spells per level than Mages — see Bard. All wizard spells in BG:EE are open to Bards subject to that cap.
Level 1¶
- Armor
- Blindness
- Burning Hands
- Charm Person
- Chill Touch
- Chromatic Orb
- Color Spray
- Find Familiar
- Friends
- Grease
- Identify
- Infravision
- Larloch’s Minor Drain
- Magic Missile
- Protection from Evil
- Protection from Petrification
- Reflected Image
- Shield
- Shocking Grasp
- Sleep
- Spook
Level 2¶
- Agannazar’s Scorcher
- Blur
- Deafness
- Detect Invisibility
- Ghoul Touch
- Glitterdust
- Horror
- Invisibility
- Knock
- Know Alignment
- Luck
- Melf’s Acid Arrow
- Mirror Image
- Power Word Sleep
- Ray of Enfeeblement
- Resist Fear
- Stinking Cloud
- Strength
- Vocalize
- Web
Level 3¶
- Clairvoyance
- Detect Illusion
- Dire Charm
- Dispel Magic
- Fireball
- Flame Arrow
- Ghost Armor
- Haste
- Hold Person
- Hold Undead
- Lightning Bolt
- Minor Spell Deflection
- Monster Summoning I
- Non-Detection
- Protection from Cold
- Protection from Fire
- Protection from Normal Missiles
- Remove Magic
- Skull Trap
- Slow
- Spell Thrust
- Vampiric Touch
Level 4¶
- Confusion
- Contagion
- Enchanted Weapon
- Farsight
- Greater Malison
- Ice Storm
- Improved Invisibility
- Minor Globe of Invulnerability
- Minor Sequencer
- Monster Summoning II
- Otiluke’s Resilient Sphere
- Polymorph Other
- Polymorph Self
- Remove Curse
- Secret Word
- Spider Spawn
- Spirit Armor
- Stoneskin
- Teleport Field
- Wizard Eye
Level 5¶
- Animate Dead
- Breach
- Chaos
- Cloudkill
- Cone of Cold
- Conjure Lesser Air Elemental
- Conjure Lesser Earth Elemental
- Conjure Lesser Fire Elemental
- Domination
- Feeblemind
- Hold Monster
- Minor Spell Turning
- Monster Summoning III
- Oracle
- Phantom Blade
- Protection from Acid
- Protection from Electricity
- Protection from Normal Weapons
- Shadow Door
- Spell Immunity
- Spell Shield
- Sunfire