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Hold Monster

Level 5 wizard spell — School of Enchantment/Charm**

Cast by: Mage, Sorcerer, Bard

Stat Value
Range Visual range of caster
Casting Time 5
Duration 1 round/level
Saving Throw Neg.
Area of Effect 5 foot radius around target

Description

This spell holds 1d4 creatures of any type rigidly immobile and in place for 9 or more rounds, unless a save vs. spells is made with a -2 penalty. The effect is centered on the victim selected by the caster. Any enemies within 5 feet of the target are also affected. Those who succeed on their Saving Throws are totally unaffected by the spell. Undead creatures cannot be held.

Held creatures cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subjects' condition due to wounds, disease, or poison.


Source: bg2ee/original_manuals/baldurs_gate_2_ee_mastering_melee_and_magic.pdf — "Wizard Spells—Level 5" → "Hold Monster".