Fighter¶
The Fighter is a champion, soldier, and brawler. He lives or dies by his knowledge of weapons and tactics, found at the front of any battle, standing toe-to-toe with monsters and villains. A good Fighter needs to be strong and healthy to survive.
Class features¶
- May wear helmets.
- May wear any armor and use any weapon.
- May achieve Grand Mastery (five slots) with any weapon class.
- May achieve Specialization (two slots) in any fighting style, and allocate three slots in Two-Weapon Style.
- Hit Die: d10.
- Prime Requisites for Dual-Classing: Strength.
Kits¶
- Berserker
- Wizard Slayer
- Kensai
- Dwarven Defender (Dwarf only)
The base Fighter (no kit) is the only choice that can reach Grand Mastery with every weapon type.
Multi-class options (non-humans)¶
- Fighter/Thief
- Fighter/Cleric
- Fighter/Druid
- Fighter/Mage
- Fighter/Mage/Cleric
- Fighter/Mage/Thief
Gnomes who multi-class with Mage become Fighter/Illusionists by default.
Notes¶
- See Proficiencies for weapon specialization, fighting styles, and the Grand Master attack/damage table.
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Fighter".