Fighter¶
The Fighter is a champion, swordsman, soldier, and brawler. He lives or dies by his knowledge of weapons and tactics, and is found at the front of any battle, contesting toe-to-toe with monsters and villains. A good Fighter needs to be strong and healthy.
Class features¶
- May wear any armor and use any weapon.
- May achieve Grand Mastery (five slots) with any weapon type.
- Hit Die: d10.
- Extra half-attack per round at 7th level (and again at 13th level).
Kits¶
The base Fighter (no kit) is the only choice that can reach Grand Mastery with every weapon type.
Multi-class options (non-humans)¶
Fighters can multi-class into a wide range of combinations — see Multi- and Dual-Classing:
- Fighter/Thief
- Fighter/Cleric
- Fighter/Druid
- Fighter/Mage
- Fighter/Mage/Cleric
- Fighter/Mage/Thief
- Gnome-only: Fighter/Illusionist
Notes¶
- See Proficiencies for weapon specialization, fighting styles, and the Grand Master attack/damage table.
Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Fighter".