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Ranger

The Ranger is a warrior and a woodsman, skilled with weapons and knowledgeable in the ways of the forest. Rangers protect and guide lost travellers and honest peasant-folk. A Ranger needs to be strong and wise to the ways of nature to live a full life.

Class features

  • May wear helmets.
  • May wear any armor and use any weapon.
  • May not exceed Specialization (two slots) in any weapon class.
  • May achieve Specialization (two slots) in any fighting style.
  • Begins Specialized (two slots) in Two-Weapon Style and may place a third slot into it.
  • May select a racial enemy+4 damage vs. the chosen race.
  • May use Charm Animal ability once per day every 2 levels (starts at 1st level with one use).
  • May Hide In Shadows while wearing no armor, leather armor, or studded leather armor.
  • May cast druidic spells starting at level 8.
  • Alignment restricted to good.
  • Hit Die: d10.
  • Prime Requisites for Dual-Classing: Strength, Dexterity, Wisdom.

Kits

Multi-class options (non-humans)

  • Cleric/Ranger

Spell list

See every spell castable by this class: Ranger spell list.


Source: bg2ee/original_manuals/baldurs_gate_2_ee_mastering_melee_and_magic.pdf — "Ranger".