Cleric¶
The Cleric is a generic priest (of any mythos) who tends to the spiritual needs of a community. Though they are both protector and healer, they are not purely defensive — when evil threatens, the Cleric is well suited to seek out and destroy it. The opposite is true of evil Clerics, and many variations sit between.
Class features¶
- May wear helmets.
- May wear any armor.
- May only use non-bladed, non-piercing weapons: war hammer, club, flail, mace, quarterstaff, sling.
- May only become Proficient (one slot) in any weapon class.
- May only become Proficient (one slot) in any fighting style.
- May Turn Undead.
- May cast priest spells.
- Hit Die: d8.
- Prime Requisites for Dual-Classing: Wisdom.
Kits¶
- Priest of Talos — evil storm god (Lightning Bolt, Storm Shield)
- Priest of Helm — neutral watcher god (True Sight, Seeking Sword)
- Priest of Lathander — good dawn god (Hold Undead, Boon of Lathander)
- Priest of Tyr — lawful god of justice (Exaltation, Divine Favor)
- Priest of Tempus — chaotic god of battle (Holy Power, Chaos of Battle)
Multi-class options (non-humans)¶
- Fighter/Cleric
- Fighter/Mage/Cleric
- Cleric/Mage (gnomes become Cleric/Illusionists)
- Cleric/Ranger
- Cleric/Thief
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Cleric".