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Cleric

The Cleric is a generic priest (of any mythos) who tends to the spiritual needs of a community. Though they are both protector and healer, they are not purely defensive — when evil threatens, the Cleric is well suited to seek out and destroy it. The opposite is true of evil Clerics, and many variations sit between.

Class features

  • May wear helmets.
  • May wear any armor.
  • May only use non-bladed, non-piercing weapons: war hammer, club, flail, mace, quarterstaff, sling.
  • May only become Proficient (one slot) in any weapon class.
  • May only become Proficient (one slot) in any fighting style.
  • May Turn Undead.
  • May cast priest spells.
  • Hit Die: d8.
  • Prime Requisites for Dual-Classing: Wisdom.

Kits

Multi-class options (non-humans)

  • Fighter/Cleric
  • Fighter/Mage/Cleric
  • Cleric/Mage (gnomes become Cleric/Illusionists)
  • Cleric/Ranger
  • Cleric/Thief

See Multi- and Dual-Classing.


Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Cleric".