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Druid

Druid class emblem The Druid serves the cause of nature and neutrality — the wilderness is his community. He uses his special powers to protect it and to preserve balance in the world.

Class features

  • May not wear armor heavier than Studded Leather.
  • May not equip shields larger than Bucklers.
  • May only use the following weapons: Scimitar, Dagger, Club, Spear, Quarterstaff, Dart, Sling.
  • May only become Proficient in any weapon class.
  • May only become Proficient in any fighting style.
  • May cast druidic spells.
  • 7th level: may Shapeshift into a wolf, black bear, or brown bear once per day each (see Special Abilities → Druidic Shape Change).
  • 15th level: becomes immune to poison.
  • 18th level: gains 10% resistance to cold, fire, electricity, and acid.
  • 21st level: an additional +10% elemental resistance.
  • 24th level: an additional +10% elemental resistance.
  • Hit Die: d8.

Kits

Multi-class options (non-humans)

Spell list

See every spell castable by this class: Druid spell list.


Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Druid".