Druid¶
The Druid serves the cause of nature and neutrality — the wilderness is his community. He uses his special powers to protect it and to preserve balance in the world.
Class features¶
- May not wear armor heavier than Studded Leather.
- May not equip shields larger than Bucklers.
- May only use the following weapons: Scimitar, Dagger, Club, Spear, Quarterstaff, Dart, Sling.
- May only become Proficient in any weapon class.
- May only become Proficient in any fighting style.
- May cast druidic spells.
- 7th level: may Shapeshift into a wolf, black bear, or brown bear once per day each (see Special Abilities → Druidic Shape Change).
- 15th level: becomes immune to poison.
- 18th level: gains 10% resistance to cold, fire, electricity, and acid.
- 21st level: an additional +10% elemental resistance.
- 24th level: an additional +10% elemental resistance.
- Hit Die: d8.
Kits¶
Multi-class options (non-humans)¶
- Fighter/Druid — see Multi- and Dual-Classing.
Spell list¶
See every spell castable by this class: Druid spell list.
Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Druid".