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Hold Animal

Level 3 priest spell — School of Enchantment/Charm**

Cast by: Druid, Ranger

Stat Value
Range Sight of caster
Casting Time 5
Duration 2 rounds/level
Saving Throw Neg.
Area of Effect Special

Description

This spell holds animals rigidly immobile and in place. Only normal and giant-sized animals are affected by this spell. Monsters such as wyverns, ankhegs, and carrion crawlers do not count as animals. The effect is centered on the creature selected by the caster. Every enemy within 5 feet of the target is also affected. Those who succeed on their saving throws are totally unaffected by the spell. Held creatures cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subjects’ condition due to wounds, disease, or poison.


Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Priest Spells—Level 3" → "Hold Animal".