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Alignment

Alignment is the backbone of who your character is and what they represent. In Baldur's Gate it has less day-to-day mechanical impact than Reputation, but it sets your starting reputation and gates some classes.

The nine alignments and starting reputation

Your starting alignment determines your starting reputation score:

Alignment Starting Reputation
Lawful Good 12
Neutral Good 11
Chaotic Good 11
Lawful Neutral 10
True Neutral 10
Chaotic Neutral 10
Lawful Evil 9
Neutral Evil 9
Chaotic Evil 8

Reputation is the practical application of those beliefs. If your reputation doesn't match your alignment, your character may suffer consequences.

Class restrictions

Several classes require a specific alignment to take or to keep:

  • Paladins must be Lawful Good. If party reputation falls below 6, Paladins lose their class abilities.
  • Rangers must be of a good alignment. If party reputation falls below 4, Rangers lose their class abilities.
  • In either case, the character becomes "Fallen".
  • Blackguards (a Paladin kit) are exempt — they may have as low a reputation as they wish.

Party reactions

Joinable companions may agree with your party's reputation based on their alignment — or decide they're unhappy with the direction you're taking. See Reputation → Effects on party members.


Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Effects of Reputation and Alignment" → "Alignment".