Hit Dice Progression¶
Hit Dice scale up to a cap, then yield a flat HP bonus per level.
- Warriors stop rolling new Hit Dice at level 9. From level 10 onward they gain a flat +3 HP per level.
- Priests stop at level 9 and gain a flat +2 HP per level afterward.
- Rogues (Thief, Bard) stop at level 10 and gain a flat +2 HP per level afterward.
- Wizards (Mage, Sorcerer) stop at level 10 and gain a flat +1 HP per level afterward.
Constitution applies as normal. See Ability Scores → Constitution.
Hit Dice per class¶
| Level | Warrior HD | Warrior Bonus HP | Wizard HD | Wizard Bonus HP | Priest HD | Priest Bonus HP | Rogue HD | Rogue Bonus HP |
|---|---|---|---|---|---|---|---|---|
| 1 | 1 | — | 1 | — | 1 | — | 1 | — |
| 2 | 2 | — | 2 | — | 2 | — | 2 | — |
| 3 | 3 | — | 3 | — | 3 | — | 3 | — |
| 4 | 4 | — | 4 | — | 4 | — | 4 | — |
| 5 | 5 | — | 5 | — | 5 | — | 5 | — |
| 6 | 6 | — | 6 | — | 6 | — | 6 | — |
| 7 | 7 | — | 7 | — | 7 | — | 7 | — |
| 8 | 8 | — | 8 | — | 8 | — | 8 | — |
| 9 | 9 | — | 9 | — | 9 | — | 9 | — |
| 10 | 9 | +3 | 10 | — | 9 | +2 | 10 | — |
| 11+ | 9 | +3 | 10 | +1 | 9 | +2 | 10 | +2 |
Class-to-Hit-Die mapping¶
| Class | Hit Die |
|---|---|
| Fighter, Ranger, Paladin | d10 |
| Barbarian, Dwarven Defender | d12 |
| Cleric, Druid, Monk | d8 |
| Dragon Disciple | d6 |
| Thief, Bard | d6 |
| Mage, Sorcerer | d4 |
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Appendix 3: Hit Dice Progression".