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Hit Dice Progression

Hit Dice scale up to a cap, then yield a flat HP bonus per level.

  • Warriors stop rolling new Hit Dice at level 9. From level 10 onward they gain a flat +3 HP per level.
  • Priests stop at level 9 and gain a flat +2 HP per level afterward.
  • Rogues (Thief, Bard) stop at level 10 and gain a flat +2 HP per level afterward.
  • Wizards (Mage, Sorcerer) stop at level 10 and gain a flat +1 HP per level afterward.

Constitution applies as normal. See Ability Scores → Constitution.

Hit Dice per class

Level Warrior HD Warrior Bonus HP Wizard HD Wizard Bonus HP Priest HD Priest Bonus HP Rogue HD Rogue Bonus HP
1 1 1 1 1
2 2 2 2 2
3 3 3 3 3
4 4 4 4 4
5 5 5 5 5
6 6 6 6 6
7 7 7 7 7
8 8 8 8 8
9 9 9 9 9
10 9 +3 10 9 +2 10
11+ 9 +3 10 +1 9 +2 10 +2

Class-to-Hit-Die mapping

Class Hit Die
Fighter, Ranger, Paladin d10
Barbarian, Dwarven Defender d12
Cleric, Druid, Monk d8
Dragon Disciple d6
Thief, Bard d6
Mage, Sorcerer d4

Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Appendix 3: Hit Dice Progression".