Poison¶
Level 4 priest spell — School of Necromancy**
Cast by: Druid
| Stat | Value |
|---|---|
| Range | 15 feet |
| Casting Time | 4 |
| Duration | 1 turn |
| Saving Throw | Neg. |
| Area of Effect | 1 creature |
Description¶
Through this spell, the caster can poison victims who fail their save vs. poison. The effects depend upon the caster’s level and are detailed below:
7–9th level: 2d8 + 2/round 10–12th level: 3d8 + 3/round 13–14th level: 4d8 + 4/round 15–16th level: 6d8 + 5/round 17th+ level: 8d8 + 6/round Those who make their saving throws are unaffected.
Protection from Evil 10' Radius (Abjuration) Range: 0 Casting Time: 7 Duration: 1 turn/level Saving Throw: None Area of Effect: 10-foot radius
When this spell is cast, all allies within a 10-foot radius are affected individually by Protection from Evil. It creates a magical barrier around the recipients at a distance of one foot. The barrier moves with the recipient and has two major effects: First, all attacks made by evil or evilly enchanted creatures against the protected creature receive a penalty of –2 to each attack roll; second, any saving throws caused by such attacks are made by the protected creature with a +2 bonus.
Often this spell is all that stands between an adventurer and a rampaging
demon!
—Volo
Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Priest Spells—Level 4" → "Poison".