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Barbarian

Barbarian class emblem A Barbarian can be an excellent warrior. While not as disciplined or as specialized as a Fighter, the Barbarian can willingly throw himself into a berserker rage — becoming a tougher and stronger opponent.

Class features

  • Moves 2 points faster than other characters.
  • Immune to Backstab.
  • May use Rage once per day every 4 levels (1 use at 1st level):
    • The enraged state lasts 5 rounds.
    • +4 bonus to Strength and Constitution.
    • –2 penalty to AC (an AC improvement).
    • +2 bonus to save vs. spell.
    • Immune to charm, hold, fear, maze, stun, sleep, confusion, and level drain.
  • 11th level: gains 10% resistance to crushing, slashing, piercing, and missile damage.
  • Levels 15 and 19: additional 5% resistance each.
  • Hit Die: d12.

Restrictions

  • May not wear armor heavier than splint mail.
  • May not exceed Specialization (two slots) with any weapon.

When to pick it

  • A durable, mobile front-liner — d12 Hit Die plus physical resistances make Barbarians enormously tough.
  • The Rage immunities (especially charm/hold/maze) are some of the best in the game.
  • Trades Fighter's Grand Mastery and armor flexibility for innate damage resistance and immunity to Backstab.

Kits

The Barbarian itself functions as a kit for the Fighter group; no further sub-kits are available in the base game manual.


Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Barbarian".