Melf’s Acid Arrow¶
Level 2 wizard spell — School of Conjuration**
Cast by: Mage, Sorcerer, Bard
| Stat | Value |
|---|---|
| Range | Visual range of caster |
| Casting Time | 2 |
| Duration | Special |
| Saving Throw | None |
| Area of Effect | 1 creature |
Description¶
By means of this spell, the wizard creates a magical arrow that speeds to its target unerringly. The arrow has no attack or damage bonus, but it inflicts 2d4 points of acid damage. There is no splash damage. For every three levels that the caster has achieved, the acid lasts for another round unless somehow neutralized, inflicting another 2d4 points of damage each round. So at 3rd–5th level, the acid lasts two rounds, at 6th–8th level, the acid lasts for three rounds, and so on.
Useful for keeping trolls from rising up after you have killed them the
first time.
—Volo
Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Wizard Spells—Level 2" → "Melf’s Acid Arrow".