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Fire Seeds

Level 6 priest spell — School of Conjuration**

Cast by: Cleric, Druid, Paladin

Stat Value
Range 0
Casting Time 9
Duration 1 turn/level
Saving Throw None
Area of Effect The caster
Sphere Elemental Fire

Description

This spell creates 4 grenade-like missiles in the priest’s inventory that can be hurled at any target in sight. (These missiles last only for the spell’s duration, so don’t hoard them.) When they land, the seeds explode, doing 2d8 points of damage to everything within an 8-ft. radius. A creature struck directly by the seeds receives no Saving Throw, but creatures hit by the splash damage are allowed to make a Save vs. Spell for half damage.


Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Priest Spells—Level 6" → "Fire Seeds".