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Spirit Armor

Level 4 wizard spell — School of Necromancy**

Cast by: Mage, Sorcerer, Bard

Stat Value
Range Touch
Casting Time 3
Duration 10 turns
Saving Throw None
Area of Effect 1 creature

Description

This spell is similar to the 3rd-level spell Ghost Armor in that it creates a corporeal barrier around the target’s body for the duration of the spell. This spell taps into the target’s life force in order to create the barrier. The armor itself is weightless and does not hinder movement or spellcasting.

The spirit armor does not work cumulatively with any other armor; however, Dexterity bonuses still apply, as do magic rings and a shield. While in effect, the AC of the recipient will be 1, as if he were wearing plate mail. Also, due to the magical nature of the spell, he will also receive a +3 bonus to saving throws vs. magical attacks.

There is a danger, however, as when the spell runs out, the external portion of the spirit is temporarily lost, inflicting 2d4 points of damage upon the target, unless the target makes a saving throw vs. spell.


Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Wizard Spells—Level 4" → "Spirit Armor".