Invisibility, 10’ Radius¶
Level 3 wizard spell — School of Illusion/Phantasm**
Cast by: Mage, Sorcerer, Bard
| Stat | Value |
|---|---|
| Range | 0 |
| Casting Time | 9 |
| Duration | Special |
| Saving Throw | None |
| Area of Effect | 20-ft. radius |
Description¶
This spell causes all creatures within 20 ft. of the caster to vanish from sight and be undetectable by normal vision or even infravision. Of course, the invisible creature(s) are not magically silenced, and certain other conditions can render the creature(s) detectable. Even allies cannot see the invisible creature(s) or their gear, unless these allies can normally see invisible things or employ magic to do so. Items dropped or put down by the invisible creature(s) become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature(s).
The spell remains in effect until it is magically broken or dispelled, until
the wizard or recipient cancels it, until the recipient attacks any creature, or until 24 hours have passed. The invisible being(s) cannot open doors, talk, eat, climb stairs, etc. If they attack, they immediately become visible, although the invisibility enables them to attack first.
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Wizard Spells—Level 3" → "Invisibility, 10’ Radius".