Dwarf¶
Dwarves are short and stocky, easily identifiable by their size and shape. They have ruddy cheeks, dark eyes, and dark hair. Dwarves tend to be dour and taciturn; they work hard and care little for most humor. They enjoy beer, ale, and mead — but most of all, they love gold.
In the Realms there are four dwarven sub-races: shield dwarves, gold dwarves, wild dwarves, and duergar.
Traits¶
- +1 Constitution, –1 Dexterity, –2 Charisma.
- +2 bonus to Saving Throws vs. Paralysis/Poison/Death, Rod/Staff/Wand, and Spell — with additional bonuses based on Constitution.
- Infravision.
- Thieving bonuses: +15% Pick Pockets, +20% Open Locks, +20% Find Traps, +5% Move Silently, +10% Hide in Shadows, +5% Detect Illusion, +10% Set Traps.
Strengths¶
- One of the toughest races — save bonuses stack with Constitution for near-immunity to many wand and spell effects.
- The only race that can take the Dwarven Defender Fighter kit.
Weaknesses¶
- Dexterity and Charisma penalties hurt missile/AC and party-leader roles.
- Not permitted in some spellcasting classes.
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Dwarf".