Mage Spells¶
Every wizard spell catalogued in Icewind Dale: Enhanced Edition that a Mage may cast. See Mage for class-specific limits on access (level, school, kit).
Level 1¶
- Armor
- Burning Hands
- Charm Person
- Chill Touch
- Chromatic Orb
- Color Spray
- Expeditious Retreat
- Find Familiar
- Friends
- Grease
- Identify
- Infravision
- Larloch’s Minor Drain
- Magic Missile
- Nahal’s Reckless Dweomer
- Protection From Evil
- Reflected Image
- Shield
- Shocking Grasp
- Sleep
- Spook
Level 2¶
- Agannazar’s Scorcher
- Blindness
- Blur
- Cat’s Grace
- Deafness
- Decastave
- Detect Evil
- Detect Invisibility
- Ghoul Touch
- Glitterdust
- Horror
- Invisibility
- Knock
- Know Alignment
- Luck
- Melf’s Acid Arrow
- Mirror Image
- Power Word, Sleep
- Protection From Petrification
- Ray of Enfeeblement
- Resist Fear
- Snilloc’s Snowball Swarm
- Stinking Cloud
- Strength
- Vocalize
- Web
Level 3¶
- Clairvoyance
- Detect Illusion
- Dire Charm
- Dispel Magic
- Fireball
- Flame Arrow
- Ghost Armor
- Haste
- Hold Person
- Hold Undead
- Icelance
- Invisibility, 10’ Radius
- Lance of Disruption
- Lightning Bolt
- Melf’s Minute Meteors
- Minor Spell Deflection
- Monster Summoning I
- Non-Detection
- Protection From Cold
- Protection From Fire
- Protection From Normal Missiles
- Remove Magic
- Skull Trap
- Slow
- Spell Thrust
- Vampiric Touch
Level 4¶
- Beltyn’s Burning Blood
- Confusion
- Contagion
- Dimension Door
- Emotion: Courage
- Emotion: Fear
- Emotion: Hope
- Emotion: Hopelessness
- Enchanted Weapon
- Farsight
- Fireshield (Blue)
- Fireshield (Red)
- Greater Malison
- Ice Storm
- Improved Invisibility
- Minor Globe of Invulnerability
- Minor Sequencer
- Monster Summoning II
- Mordenkainen’s Force Missiles
- Otiluke’s Resilient Sphere
- Polymorph Other
- Polymorph Self
- Remove Curse
- Secret Word
- Shadow Monsters
- Shout
- Spider Spawn
- Spirit Armor
- Stoneskin
- Teleport Field
- Vitriolic Sphere
- Wizard Eye
Level 5¶
- Animate Dead
- Breach
- Chaos
- Cloudkill
- Cone of Cold
- Conjure Air Elemental
- Conjure Earth Elemental
- Conjure Fire Elemental
- Conjure Water Elemental
- Contact Other Plane
- Demi-Shadow Monsters
- Domination
- Feeblemind
- Hold Monster
- Lower Resistance
- Minor Spell Turning
- Monster Summoning III
- Oracle
- Phantom Blade
- Protection From Acid
- Protection From Electricity
- Protection From Normal Weapons
- Shadow Door
- Shroud of Flame
- Spell Immunity
- Spell Shield
- Summon Shadow
- Sunfire
Level 6¶
- Antimagic Shell
- Carrion Summons
- Chain Lightning
- Contingency
- Darts of Bone
- Death Fog
- Death Spell
- Disintegrate
- Flesh to Stone
- Globe of Invulnerability
- Improved Haste
- Invisible Stalker
- Lich Touch
- Mislead
- Monster Summoning IV
- Otiluke’s Freezing Sphere
- Pierce Magic
- Power Word, Silence
- Protection From Magic Energy
- Protection From Magical Weapons
- Shades
- Soul Eater
- Spell Deflection
- Stone to Flesh
- Summon Nishruu
- Tenser’s Transformation
- Trollish Fortitude
- True Sight
- Wyvern Call
Level 7¶
- Acid Storm
- Cacofiend
- Control Undead
- Delayed Blast Fireball
- Finger of Death
- Khelben’s Warding Whip
- Limited Wish
- Malavon’s Rage
- Mantle
- Mass Invisibility
- Monster Summoning V
- Mordenkainen’s Sword
- Power Word, Stun
- Prismatic Spray
- Project Image
- Protection From The Elements
- Ruby Ray Of Reversal
- Seven Eyes
- Spell Sequencer
- Spell Turning
- Sphere of Chaos
- Suffocate
- Summon Djinni
- Summon Efreeti
- Summon Hakeashar
Level 8¶
- Abi-Dalzim’s Horrid Wilting
- Bigby’s Clenched Fist
- Great Shout
- Improved Mantle
- Incendiary Cloud
- Iron Body
- Maze
- Mind Blank
- Monster Summoning VI
- Pierce Shield
- Power Word, Blind
- Protection From Energy
- Simulacrum
- Spell Trigger
- Summon Fiend
- Symbol, Death
- Symbol, Fear
- Symbol, Stun