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Chill Touch

Level 1 wizard spell — School of Necromancy**

Cast by: Mage, Sorcerer, Bard

Stat Value
Range Touch
Casting Time 1
Duration 3 rounds + 1 round/level
Saving Throw Neg.
Area of Effect The caster

Description

When the caster completes this spell, a blue glow encompasses her hand. This energy attacks the life force of any creature upon which the wizard makes a successful melee attack. The touched creature must make a Save vs. Spell or suffer 1d4 points of cold damage and receive a -1 THAC0 penalty for 1 turn after being struck.

An undead creature suffers no damage or to-hit penalty from Chill Touch, but will be affected by panic for 2 turns unless it successfully makes a Save vs. Spell.


Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Wizard Spells—Level 1" → "Chill Touch".