Invisibility¶
Level 2 wizard spell — School of Illusion/Phantasm**
Cast by: Mage, Sorcerer, Bard
| Stat | Value |
|---|---|
| Range | Touch |
| Casting Time | 2 |
| Duration | Special |
| Saving Throw | None |
| Area of Effect | 1 creature |
Description¶
This spell causes the creature touched to vanish from sight and be undetectable by normal vision or even infravision. Of course, the invisible creature is not magically silenced, and certain other conditions can render the creature detectable. Even allies cannot see the invisible creature or its gear, unless these allies can normally see invisible things or employ magic to do so. Items dropped or put down by the invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. The spell remains in effect until it is magically broken or dispelled, until the recipient attacks any creature, or until 24 hours have passed. The caster cannot perform any actions that manipulate the environment around them, such as opening doors, disarming a trap, or opening a chest. The caster can, however, cast defensive spells on him- or herself and fellow party members. And if they attack, they immediately becomes visible, though the invisibility enables them to attack first.
A most useful spell when cast on a scout exploring unknown areas… though not all creatures are fooled by the enchantment. —Elminster
Source: bg2ee/original_manuals/baldurs_gate_2_ee_mastering_melee_and_magic.pdf — "Wizard Spells—Level 2" → "Invisibility".