Stalker (Ranger Kit)¶
Stalkers serve as covert intelligence-gatherers, comfortable in both wilderness and urban settings. They are spies, informants, and interrogators, and their mastery of stealth makes them deadly opponents.
Advantages¶
- +20% to Move Silently and Hide in Shadows.
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May backstab, with a lower multiplier than a Thief:
Level Backstab multiplier 1–8 ×2 9–16 ×3 17+ ×4 -
If 3E Sneak Attack is enabled, may sneak attack instead of backstab:
- Level 1–7: +1d6
- Level 8–15: +2d6
- Level 16–23: +3d6
- Level 24–30: +4d6
- If 3E Sneak Attack is enabled, may deal crippling strikes on successful sneak attacks (1-turn duration):
- Level 10–17: –1 to target's hit and damage rolls
- Level 18–25: –2
- Level 26–30: –3
- 12th level: may cast three arcane spells — Haste, Protection from Normal Missiles, Minor Spell Deflection.
Disadvantages¶
- May not wear armor heavier than studded leather.
When to pick it¶
- The combination of Ranger Two-Weapon Style and Backstab is unique to the Stalker — a hybrid skirmisher unlike anything else.
- Three flavour-perfect arcane spells at level 12 turn the Stalker into a buff-self-and-strike specialist.
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Stalker (Ranger Kit)".