Archer (Ranger Kit)¶
The Archer is the epitome of skill with the bow, able to make almost any shot, no matter how difficult. To become so skilled with the bow, the Archer has had to sacrifice some proficiency with melee weapons and armor.
Advantages¶
- +1 to-hit and +1 damage with any missile weapon every 3 levels.
- May achieve Grandmastery (five slots) in longbows, shortbows, and crossbows.
- May use Called Shot once per day, +1 use every 4 levels.
- Called Shot: All successful ranged attacks within the next 10 seconds gain cumulative effects according to the Archer's level:
- 4th level: –1 penalty to target's THAC0.
- 8th level: –1 penalty to target's Saving Throws vs. Spell.
- 12th level: –1 penalty to target's Strength.
- 16th level: +2 bonus to damage rolls.
- Called Shot: All successful ranged attacks within the next 10 seconds gain cumulative effects according to the Archer's level:
Disadvantages¶
- May not wear any metal armor.
- May not exceed Proficiency (one slot) with melee weapons.
- May not use the Charm Animal ability.
When to pick it¶
- The only Ranger kit able to reach bow Grandmastery — pure single-target ranged damage.
- Called Shot's stacking debuffs make an Archer essential against single tough enemies (mages, golems, dragons).
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Archer (Ranger Kit)".