Melf’s Acid Arrow¶
Level 2 wizard spell — School of Conjuration**
Cast by: Mage, Sorcerer, Bard
| Stat | Value |
|---|---|
| Range | Visual range of the caster |
| Casting Time | 2 |
| Duration | 1 round + 1 round/3 levels |
| Saving Throw | Special |
| Area of Effect | 1 creature |
Description¶
This spell creates a magical arrow that speeds unerringly to its target. The arrow has no attack or damage bonus, but it inflicts 2d4 points of acid damage immediately and again at the end of the round. (There is no splash damage.) For every three levels the caster has achieved, the acid lasts another 1 round, inflicting another 2d4 points of damage at the end. So from 3rd to 5th level, the acid lasts 2 rounds (dealing 6d4 total damage); from 6th to 8th level, the acid lasts for 3 rounds (dealing 8d4 total damage); etc.
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Wizard Spells—Level 2" → "Melf’s Acid Arrow".