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Greater Command

Level 5 priest spell — School of Enchantment**

Cast by: Cleric, Druid, Paladin

Stat Value
Range Visual range of the caster
Casting Time 1
Duration 1 round/level
Saving Throw Neg.
Area of Effect 30-ft. radius
Sphere Charm

Description

Similar to the 1st-level spell Command, this spell enables the priest to command all enemy creatures within the area of effect to "die" (sleep). A successful Save vs. Spell negates the effect. Sleeping creatures that take damage will be awakened from their catatonic state and return to normal.


Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Priest Spells—Level 5" → "Greater Command".