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Enchanter (Mage Kit)

A Mage who specializes in manipulating the minds of sentient beings — charms, holds, and compulsions.

Advantages

  • May memorize one additional spell of each level per day (once that level is unlocked).
  • Specializes in the Enchantment/Charm school.

Disadvantages

  • Opposed school: Invocation/Evocation — cannot scribe or cast any spell from this school.

When to pick it

  • Losing Invocation/Evocation removes Magic Missile, Fireball, Lightning Bolt, and Cone of Cold.
  • Compensated by powerful mass-control spells (Sleep, Charm Person, Hold Person, Domination, Power Word: Stun).

Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Enchanter".