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Hold Animal

Level 3 priest spell — School of Enchantment/Charm**

Cast by: Cleric, Druid, Paladin, Ranger

Stat Value
Range Visual range of the caster
Casting Time 5
Duration 2 rounds/level
Saving Throw Neg.
Area of Effect Special
Sphere Animal

Description

This spell holds 1d4 hostile animals rigidly immobile. Specifically, it affects the targeted enemy and up to 3 hostile creatures within 20 ft. of it. Only normal and giant-sized animals are affected by this spell. Strange monsters such as wyverns and carrion crawlers do not count as animals. A successful Save vs. Spell negates the effect.

Paralyzed creatures are helpless and cannot dodge or defend themselves from attacks. Being held does not prevent the worsening of the subject’s condition due to wounds, disease, or poison.


Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Priest Spells—Level 3" → "Hold Animal".