Improved Invisibility¶
Level 4 wizard spell — School of Illusion/Phantasm**
Cast by: Mage, Sorcerer, Bard
| Stat | Value |
|---|---|
| Range | Touch |
| Casting Time | 4 |
| Duration | 1 turn |
| Saving Throw | None |
| Area of Effect | 1 creature |
Description¶
This spell is similar to Invisibility, but the recipient is able to attack by missile discharge, melee combat, or spellcasting while remaining unseen. However, telltale traces—a shimmering—allow an observant opponent to attack the invisible spell recipient. These traces are only noticeable when specifically looked for (after the invisible character has made his presence known). Attacks against the invisible character suffer a –4 penalty to attack rolls, and the invisible character’s saving throws are made with a +4 bonus.
Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Wizard Spells—Level 4" → "Improved Invisibility".