Races¶
Race defines your character's species. Each race carries its own ability-score modifiers, special senses (most have infravision), save bonuses, thieving-skill bonuses, and constraints on which classes are available.
- Human — no bonuses, full class flexibility, the only race that can dual-class
- Dwarf — tough, save-bonused, infravision, only race that can take Dwarven Defender
- Elf — graceful, charm/sleep resistant, bow/short sword/long sword specialist
- Gnome — clever, save-bonused, only race that can multi-class as an Illusionist
- Half-Elf — balanced, mild charm/sleep resistance, infravision
- Half-Orc — strong and tough, intellectually limited
- Halfling — agile and lucky, save-bonused, sling specialist
Race vs. class¶
Race constrains class choice — some classes are restricted to certain races, and the level cap in a class varies by race. Only humans may dual-class; only non-humans may multi-class. Gnomes are the sole exception that may multi-class into a specialist (Illusionist) wizard combination.
The full race × class compatibility matrix is enforced in the character generator.
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Races".