Hold Person¶
Level 3 wizard spell — School of Enchantment/Charm**
Cast by: Mage, Sorcerer, Bard
| Stat | Value |
|---|---|
| Range | Visual range of the caster |
| Casting Time | 3 |
| Duration | 1 round/level |
| Saving Throw | Neg. |
| Area of Effect | Special |
Description¶
This spell holds 1d4 humans, demihumans, or humanoid creatures immobile for 6 rounds or longer. Specifically, it affects the targeted enemy and up to 3 hostile creatures within 20 ft. of it. Affected creatures must be living bipedal humans, demihumans, and humanoids of man size or smaller, including dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, lizard men, orcs, troglodytes, and others. Thus, a 10th-level Fighter could be held, while an ogre could not. A successful Save vs. Spell negates the effect.
Paralyzed creatures are helpless and cannot dodge or defend themselves from attacks. Being held does not prevent the worsening of the subject’s condition due to wounds, disease, or poison.
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Wizard Spells—Level 3" → "Hold Person".