Hold Monster¶
Level 5 wizard spell — School of Enchantment/Charm**
Cast by: Mage, Sorcerer, Bard
| Stat | Value |
|---|---|
| Range | Visual range of the caster |
| Casting Time | 5 |
| Duration | 1 round/level |
| Saving Throw | Neg. |
| Area of Effect | Special |
Description¶
This spell holds 1d4 enemies of any type (except for undead) rigidly immobile. Specifically, it affects the targeted enemy and up to 3 hostile creatures within 20 ft. of it. A successful Save vs. Spell negates the effect.
Paralyzed creatures are helpless and cannot dodge or defend themselves from attacks. Being held does not prevent the worsening of the subject’s condition due to wounds, disease, or poison.
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Wizard Spells—Level 5" → "Hold Monster".