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Confusion

Level 4 wizard spell — School of Enchantment/Charm**

Cast by: Mage, Sorcerer, Bard

Stat Value
Range Visual range of caster
Casting Time 4
Duration 2 rounds + 1 round/level
Saving Throw Negates
Area of Effect 30-foot radius

Description

This spell causes confusion in one or more creatures within the area, creating indecision and the inability to take effective action. All creatures within the area of effect are allowed saving throws vs. spell with a –2 penalty. Those successfully saving are unaffected by the spell. The spell lasts for two rounds plus one round for each level of the caster. Those who fail their saving throws will go berserk, stand confused, or wander about for the duration of the spell. Wandering creatures move as far from the caster as possible, according to their most typical mode of movement (characters walk, fish swim, bats fly, and so on). Any confused creature that is attacked perceives the attacker as an enemy and acts according to its basic nature.


Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Wizard Spells—Level 4" → "Confusion".