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Luck

Level 2 wizard spell — School of Enchantment/Charm**

Cast by: Mage, Sorcerer, Bard

Stat Value
Range 15 ft.
Casting Time 2
Duration 3 rounds
Saving Throw None
Area of Effect 1 creature

Description

The recipient of this spell gains extraordinary luck for the next 3 rounds, receiving a +1 bonus to his Saving Throws, attack rolls, and minimum damage/healing rolls as well as +5% to all thieving skills. Furthermore, damage dice for all effects outside a weapon’s base damage is reduced by 1. For example, a 6d6 fireball will do 6d5 damage, and a flaming long sword that deals 1d8+2 slashing plus 1d3 fire damage will deal 1d8+2 slashing plus 1d2 fire damage instead.


Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Wizard Spells—Level 2" → "Luck".