Sorcerer Spells¶
Every wizard spell catalogued in BG2:EE. Sorcerers choose a fixed list of spells known per spell level — see Sorcerer — and can cast any of them without memorisation.
Level 1¶
- Armor
- Blindness
- Burning Hands
- Charm Person
- Chill Touch
- Chromatic Orb
- Color Spray
- Find Familiar
- Friends
- Grease
- Identify
- Infravision
- Larloch’s Minor Drain
- Magic Missile
- Protection from Evil
- Protection from Petrification
- Reflected Image
- Shield
- Shocking Grasp
- Sleep
- Spook
Level 2¶
- Agannazar’s Scorcher
- Blur
- Deafness
- Detect Evil
- Detect Invisibility
- Ghoul Touch
- Glitterdust
- Horror
- Invisibility
- Knock
- Know Alignment
- Luck
- Melf’s Acid Arrow
- Mirror Image
- Power Word, Sleep
- Ray of Enfeeblement
- Resist Fear
- Stinking Cloud
- Strength
- Vocalize
- Web
Level 3¶
- Clairvoyance
- Detect Illusion
- Dire Charm
- Dispel Magic
- Fireball
- Flame Arrow
- Ghost Armor
- Haste
- Hold Person
- Hold Undead
- Lightning Bolt
- Minor Spell Deflection
- Monster Summoning I
- Non-Detection
- Protection from Cold
- Protection from Fire
- Protection from Normal Missiles
- Remove Magic
- Skull Trap
- Slow
- Spell Thrust
- Vampiric Touch
Level 4¶
- Confusion
- Contagion
- Dimension Door
- Enchanted Weapon
- Farsight
- Greater Malison
- Ice Storm
- Improved Invisibility
- Minor Globe of Invulnerability
- Minor Sequencer
- Monster Summoning II
- Otiluke’s Resilient Sphere
- Polymorph Other
- Polymorph Self
- Remove Curse
- Secret Word
- Spirit Armor
- Stoneskin
- Teleport Field
- Wizard Eye
Level 5¶
- Animate Dead
- Breach
- Chaos
- Cloudkill
- Cone of Cold
- Conjure Lesser Air Elemental
- Conjure Lesser Earth Elemental
- Conjure Lesser Fire Elemental
- Domination
- Feeblemind
- Hold Monster
- Lower Resistance
- Minor Spell Turning
- Monster Summoning III
- Oracle
- Phantom Blade
- Protection from Acid
- Protection from Electricity
- Protection from Normal Weapons
- Shadow Door
- Spell Immunity
- Spell Shield
- Sunfire
Level 6¶
- Carrion Summons
- Chain Lightning
- Conjure Air Elemental
- Conjure Earth Elemental
- Conjure Fire Elemental
- Contingency
- Death Fog
- Death Spell
- Disintegrate
- Flesh to Stone
- Globe of Invulnerability
- Improved Haste
- Invisible Stalker
- Mislead
- Pierce Magic
- Power Word, Silence
- Protection From Magic Energy
- Protection From Magical Weapons
- Spell Deflection
- Stone to Flesh
- Summon Nishruu
- Tenser's Transformation
- True Sight
- Wyvern Call
Level 7¶
- Cacofiend
- Control Undead
- Delayed Blast Fireball
- Finger of Death
- Khelben's Warding Whip
- Mantle
- Mass Invisibility
- Mordenkainen's Sword
- Power Word, Stun
- Prismatic Spray
- Project Image
- Protection From The Elements
- Ruby Ray of Reversal
- Spell Sequencer
- Spell Turning
- Sphere of Chaos
- Summon Djinni
- Summon Efreeti
- Summon Hakeashar
Level 8¶
- Abi-Dalzim's Horrid Wilting
- Bigby's Clenched Fist
- Improved Mantle
- Incendiary Cloud
- Maze
- Pierce Shield
- Power Word, Blind
- Protection From Energy
- Simulacrum
- Spell Trigger
- Summon Fiend