Melf’s Acid Arrow¶
Level 2 wizard spell — School of Conjuration**
Cast by: Mage, Sorcerer, Bard
| Stat | Value |
|---|---|
| Range | 60 ft. |
| Casting Time | 2 |
| Duration | 1 round/3 levels |
| Saving Throw | None |
| Area of Effect | 1 creature |
Description¶
By means of this spell, the wizard creates a magical arrow that speeds to its target unerringly. The arrow has no attack or damage bonus, but inflicts 2d4 points of acid damage (there is no splash damage). For every 3 levels of the caster, the acid lasts for another round, unless somehow dispelled, inflicting another 2d4 points of damage each round. So at 3rd-5th level, the acid lasts 2 rounds, at 6th-8th level, the acid lasts for 3 rounds, and so on.
Useful for keeping trolls from rising up after you have killed them the first time. —Volo
Source: bg2ee/original_manuals/baldurs_gate_2_ee_mastering_melee_and_magic.pdf — "Wizard Spells—Level 2" → "Melf’s Acid Arrow".