Dire Charm¶
Level 3 wizard spell — School of Enchantment/Charm**
Cast by: Mage, Sorcerer, Bard
| Stat | Value |
|---|---|
| Range | Visual range of the caster |
| Casting Time | 3 |
| Duration | 2 turns |
| Saving Throw | Neg. |
| Area of Effect | 1 creature |
Description¶
This spell is similar to the Charm Person spell. However, the affected creature will attack anyone she perceives as hostile without being commanded to. A successful Save vs. Spell negates the effect.
Dire Charm is limited in the same manner as Charm Person. The spell can affect any bipedal human, demihuman, or humanoid of man-size or smaller, such as dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half- orcs, hobgoblins, humans, lizard men, orcs, troglodytes, and others. Thus, a 10th-level Fighter could be charmed, but an ogre could not.
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Wizard Spells—Level 3" → "Dire Charm".