Maze¶
Level 8 wizard spell — School of Conjuration/Summoning**
Cast by: Mage, Sorcerer, Bard
| Stat | Value |
|---|---|
| Range | Touch |
| Casting Time | 3 |
| Duration | Special |
| Saving Throw | None |
| Area of Effect | 1 creature |
Description¶
An extradimensional space is brought into being upon utterance of a Maze spell. The subject vanishes into the shifting labyrinth of force planes for a period of time that is totally dependent upon its Intelligence:
– Less than 3: 2d4 turns – 3 to 5: 1d4 turns – 6 to 8: 5d4 rounds – 9 to 11: 4d4 rounds – 12 to 14: 3d4 rounds – 15 to 17: 2d4 rounds – 18 and up: 1d4 rounds
Note that if the 9th-level spell Freedom is cast in the area where a creature is mazed, it will effectively bring him back to this plane, ending the spell prematurely. Note that a mazed creature is not freed through Dispel Magic. This spell has no effect on minotaurs.
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Wizard Spells—Level 8" → "Maze".