Ghost Armor¶
Level 3 wizard spell — School of Conjuration/Summoning**
Cast by: Mage, Sorcerer, Bard
| Stat | Value |
|---|---|
| Range | Touch |
| Casting Time | 1 |
| Duration | 1 round/level |
| Saving Throw | None |
| Area of Effect | 1 creature |
Description¶
This spell creates a magical field of force with the strength of plate armor (AC 3). It is cumulative with Dexterity effects and, in the case of Fighter/Mages, with the shield bonus. The Ghost Armor spell does not hinder movement, adds no weight or encumbrance, and does not prevent spellcasting. It lasts until dispelled or until the duration runs out.
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Wizard Spells—Level 3" → "Ghost Armor".