Berserker (Fighter Kit)¶
A warrior in tune with his animalistic side who, during combat, can achieve an ecstatic state of mind that lets him fight longer, harder, and more savagely than any person has a right to. Berserkers tend to be barbarian-like, but not always — sometimes it is a conscious choice that a warrior in training makes.
Advantages¶
- May use Rage ability once per day every 4 levels:
- The enraged state lasts 60 seconds.
- +2 to-hit, +2 damage, +2 AC (the AC bonus is a –2 to the AC value).
- Immune to charm, confusion, fear, feeblemind, hold, imprisonment, level drain, maze, stun, and sleep.
- Gains 15 temporary hit points, removed at the end of the rage — potentially killing the Berserker if his current HP is below the surplus when the rage ends.
Disadvantages¶
- After berserking the Berserker is winded: –2 to AC, –2 to-hit, –2 damage for a period.
- May not Specialize in ranged weapons.
When to pick it¶
- The Rage immunities make Berserkers extraordinarily resilient to mage debuffs — ideal for shutting down enemy spellcasters.
- The temporary HP cushion is enormous early-game but a real risk if you don't trigger healing before the rage ends.
Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Berserker (Fighter Kit)".