Shadowdancer (Thief Kit)¶
Shadowdancers harness magical power to increase their stealth abilities. Enigmatic and dangerous, these uniquely skilled Thieves can blend seamlessly into the shadows in ways a normal Thief cannot. They strike without warning, sometimes with supernatural speed.
Advantages¶
- +10% to Hide in Shadows and Move Silently.
- Hide in Plain Sight: may hide in shadows even while being observed.
- May use Shadowstep once per day, gained at level 5, +1 use every 5 levels.
- Shadowstep: Lets the Shadowdancer step into the Shadow Plane and move for 7 seconds while others are frozen in time. Cannot attack or cast spells while on the Shadow Plane.
- Slippery Mind: +1 bonus to Saving Throws.
Disadvantages¶
- Alignment restricted to any non-lawful.
-
–1 to backstab multiplier compared to an unkitted Thief:
Level Backstab multiplier 1–4 ×1 (no multiplier) 5–8 ×2 9–12 ×3 13+ ×4 -
If 3E Sneak Attack is enabled, sneak attacks progress at a slower rate:
- Level 1–5: +1d6
- Level 6–11: +2d6
- Level 12–17: +3d6
- Improves by +1d6 every 5 levels, up to +6d6 at level 30.
- Crippling strikes (if 3E enabled) also slower:
- Level 6–11: –1
- Level 12–17: –2
- Level 18–23: –3
- Level 24–29: –4
- Level 30: –5
- 20 skill points per level (30 at level 1) in thieving skills.
- May not use Set Snare.
- Prime Requisites for Dual-Classing: Strength, Dexterity, Charisma.
When to pick it¶
- Hide in Plain Sight is unique — backstab repeatedly mid-combat without retreating to break line of sight.
- Shadowstep is effectively a time-stop mobility tool — reposition or escape during dangerous encounters.
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Shadowdancer (Thief Kit)".