Reputation¶
The party has a single shared reputation score on a 1–20 scale. It governs how NPCs interact with you, how shopkeepers price their goods, and whether your good-aligned classes retain their powers.
You begin with a reputation based on the alignment of the lead character (see Alignment).
What changes reputation¶
- Murder. Killing an innocent NPC lowers your reputation. The penalty grows steeper the higher your reputation already is — a hero is judged more harshly for the same act than a known villain.
- Donation. Donating gold to a temple raises your reputation by one point. The amount required scales with how good you already are.
Donation cap
You cannot raise your reputation above 8 by donating to temples. To be recognised as a true hero you must perform good deeds.
Price adjustments¶
In addition to the discount bestowed by a high Charisma, your reputation may earn you store discounts — or, if you are a villain known for your low reputation, surcharges.
| Reputation | Murder penalty | Price adjustment | Donation to raise +1 |
|---|---|---|---|
| 1 (villain) | — | +900% | 5000 gp |
| 2 | –1 | +900% | 4000 gp |
| 3 | –1 | +100% | 3000 gp |
| 4 | –1 | +50% | 2000 gp |
| 5 | –2 | +40% | 1000 gp |
| 6 | –2 | +30% | 750 gp |
| 7 | –2 | +20% | 500 gp |
| 8 | –2 | +20% | — |
| 9 | –3 | +10% | — |
| 10 | –4 | — | — |
| 11 | –4 | — | — |
| 12 | –5 | — | — |
| 13 | –5 | — | — |
| 14 | –5 | — | — |
| 15 | –6 | –5% | — |
| 16 | –7 | –10% | — |
| 17 | –8 | –15% | — |
| 18 | –9 | –20% | — |
| 19 | –10 | –25% | — |
| 20 (hero) | –10 | –30% | — |
Effects on the party¶
Paladins and Rangers must watch their reputation carefully:
- If reputation falls below 6, Paladins lose their class abilities.
- If reputation falls below 4, Rangers lose their class abilities.
- A Paladin or Ranger who loses their powers in this way becomes "Fallen".
Blackguards (a Paladin kit) are exempt from these restrictions.
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Reputation", "Alignment", "Appendix 6: Reputation".