Ability Score Tables¶
Bonuses and penalties for the six ability scores, extracted from Appendix 1 of the IWD:EE Mastering Melee & Magic manual.
Strength¶
Warrior classes (Fighters, Barbarians, Rangers, Paladins) starting with a score of 18 qualify for an exceptional Strength value (18/01–18/00) that grants enhanced bonuses.
| Score | Exceptional | Melee To-Hit | Melee Damage | Force Lock | Max Weight |
|---|---|---|---|---|---|
| 1 | — | –5 | –4 | 1% | 1 |
| 2 | — | –3 | –2 | 2% | 3 |
| 3 | — | –3 | –1 | 3% | 5 |
| 4 | — | –2 | –1 | 4% | 15 |
| 5 | — | –2 | –1 | 5% | 15 |
| 6 | — | –1 | 0 | 6% | 30 |
| 7 | — | –1 | 0 | 7% | 30 |
| 8 | — | 0 | 0 | 8% | 50 |
| 9 | — | 0 | 0 | 9% | 50 |
| 10 | — | 0 | 0 | 10% | 70 |
| 11 | — | 0 | 0 | 11% | 70 |
| 12 | — | 0 | 0 | 12% | 90 |
| 13 | — | 0 | 0 | 13% | 90 |
| 14 | — | 0 | 0 | 14% | 120 |
| 15 | — | 0 | 0 | 15% | 120 |
| 16 | — | 0 | +1 | 16% | 150 |
| 17 | — | +1 | +1 | 18% | 170 |
| 18 | — | +1 | +2 | 20% | 200 |
| 18* | 1–50 | +1 | +3 | 25% | 220 |
| 18* | 51–75 | +2 | +3 | 30% | 250 |
| 18* | 76–90 | +2 | +4 | 35% | 280 |
| 18* | 91–99 | +2 | +5 | 40% | 320 |
| 18* | 00 | +3 | +6 | 45% | 400 |
| 19 | — | +3 | +7 | 50% | 500 |
| 20 | — | +3 | +8 | 55% | 600 |
| 21 | — | +4 | +9 | 60% | 700 |
| 22 | — | +4 | +10 | 65% | 800 |
| 23 | — | +5 | +11 | 70% | 1000 |
| 24 | — | +6 | +12 | 75% | 1200 |
| 25 | — | +7 | +14 | 80% | 1600 |
The Melee Damage column also applies to throwing daggers, throwing axes, and sling damage. Force Lock is the % chance to bash open a locked door or chest.
Dexterity¶
The Dexterity table affects the Speed Factor of any wielded weapon (the Reaction Adjustment column), missile to-hit, and AC. Negative AC is better.
| Score | Reaction Adj. | Ranged To-Hit | AC Modifier |
|---|---|---|---|
| 1 | –6 | –6 | +5 |
| 2 | –4 | –4 | +4 |
| 3 | –3 | –3 | +3 |
| 4 | –2 | –2 | +2 |
| 5 | –1 | –1 | +1 |
| 6–14 | — | — | — |
| 15 | — | — | –1 |
| 16 | +1 | +1 | –2 |
| 17 | +2 | +2 | –3 |
| 18 | +2 | +2 | –4 |
| 19 | +3 | +3 | –4 |
| 20 | +3 | +3 | –4 |
| 21 | +4 | +4 | –5 |
| 22 | +4 | +4 | –5 |
| 23 | +4 | +4 | –5 |
| 24 | +5 | +5 | –6 |
| 25 | +5 | +5 | –6 |
Dexterity (thieving skills)¶
| Score | Pick Pockets | Open Locks | Find Traps | Move Silently | Hide in Shadows | Set Traps |
|---|---|---|---|---|---|---|
| 3–9 | –15 | –10 | –10 | –20 | –10 | –10 |
| 10 | –10 | –5 | –10 | –15 | –5 | –10 |
| 11 | –5 | — | –5 | –10 | — | –5 |
| 12–15 | — | — | — | — | — | — |
| 16 | — | +5 | — | — | — | — |
| 17 | +5 | +10 | — | +5 | +5 | — |
| 18 | +10 | +15 | +5 | +10 | +10 | +5 |
| 19 | +15 | +20 | +10 | +15 | +15 | +10 |
| 20 | +20 | +25 | +15 | +18 | +18 | +15 |
| 21 | +25 | +30 | +20 | +20 | +20 | +20 |
| 22 | +30 | +35 | +25 | +23 | +23 | +25 |
| 23 | +35 | +40 | +30 | +25 | +25 | +30 |
| 24 | +40 | +45 | +35 | +30 | +30 | +35 |
| 25 | +45 | +50 | +40 | +35 | +35 | +40 |
Constitution¶
The Bonus HP column adds to each Hit Die roll. Numbers marked with * apply only to warriors (Fighter, Ranger, Barbarian, Paladin) — non-warriors cap at +2 HP per level. Regeneration gives the number of seconds for high-Constitution characters to regenerate 1 HP. Fatigue is extra hours before fatigue penalties. Alcohol Tolerance is the number of drinks before intoxication.
| Score | Bonus HP | Min HP | Regen (s) | Fatigue | Alcohol |
|---|---|---|---|---|---|
| 1 | –3 | 1 | 0 | –16 | 1 |
| 2 | –2 | 1 | 0 | –12 | 1 |
| 3 | –2 | 1 | 0 | –12 | 1 |
| 4 | –1 | 1 | 0 | –8 | 1 |
| 5 | –1 | 1 | 0 | –8 | 2 |
| 6 | –1 | 1 | 0 | –4 | 2 |
| 7 | 0 | 1 | 0 | –4 | 3 |
| 8 | 0 | 1 | 0 | 0 | 4 |
| 9–12 | 0 | 1 | 0 | 0 | 4 |
| 13 | 0 | 1 | 0 | 0 | 5 |
| 14 | 0 | 1 | 0 | 0 | 5 |
| 15 | +1 | 1 | 0 | 0 | 5 |
| 16 | +2 | 1 | 0 | +4 | 6 |
| 17 | +3* | 1 | 0 | +4 | 7 |
| 18 | +4* | 1 | 0 | +8 | 8 |
| 19 | +5* | 1 | 0 | +8 | 10 |
| 20 | +5* | 2 | 60 | +12 | 13 |
| 21 | +6* | 3 | 50 | +12 | 13 |
| 22 | +6* | 3 | 40 | +16 | 17 |
| 23 | +6* | 4 | 30 | +16 | 17 |
| 24 | +7* | 4 | 20 | +20 | 25 |
| 25 | +7* | 4 | 10 | +20 | 25 |
Intelligence¶
| Score | Write Magic | Max Spell Level | Max Spells Known | Lore Bonus | Maze Duration |
|---|---|---|---|---|---|
| 1–6 | — | — | — | –20 | 20d4 (1–4); 10d4 (5–6) |
| 7 | — | — | — | –10 | 5d4 |
| 8 | — | — | — | –10 | 5d4 |
| 9 | 35% | 4 | 6 | –10 | 4d4 |
| 10 | 40% | 5 | 7 | — | 4d4 |
| 11 | 45% | 5 | 7 | — | 4d4 |
| 12 | 50% | 6 | 7 | — | 3d4 |
| 13 | 55% | 6 | 9 | — | 3d4 |
| 14 | 60% | 7 | 9 | — | 3d4 |
| 15 | 65% | 7 | 11 | +3 | 2d4 |
| 16 | 70% | 8 | 11 | +5 | 2d4 |
| 17 | 75% | 8 | 14 | +7 | 2d4 |
| 18 | 85% | 9 | 18 | +10 | 1d4 |
| 19 | 95% | 9 | 99 | +12 | 1d4 |
| 20 | 96% | 9 | 99 | +15 | 1d4 |
| 21 | 97% | 9 | 99 | +20 | 1d4 |
| 22 | 98% | 9 | 99 | +25 | 1d4 |
| 23 | 99% | 9 | 99 | +30 | 1d4 |
| 24 | 100% | 9 | 99 | +35 | 1d4 |
| 25 | 100% | 9 | 99 | +40 | 1d4 |
Write Magic is also the chance a Bard can learn a spell. Maze Duration is how long the character will be under the effect of a Maze spell.
Wisdom¶
The Bonus Priest Spells Per Day columns are cumulative as you read across (a score of 17 yields 2 1st, 2 2nd, and 1 3rd bonus spell). They become available only when the priest can normally access spells of that level. Only Clerics and Druids receive bonus spells per day from a high Wisdom score; Paladins and Rangers do not. The Lore bonus is cumulative with the Intelligence Lore bonus.
| Score | Lore Bonus | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th |
|---|---|---|---|---|---|---|---|---|
| 1–6 | –20 | — | — | — | — | — | — | — |
| 7–9 | –10 | — | — | — | — | — | — | — |
| 10–12 | — | — | — | — | — | — | — | — |
| 13 | — | 1 | — | — | — | — | — | — |
| 14 | — | 2 | — | — | — | — | — | — |
| 15 | +3 | 2 | 1 | — | — | — | — | — |
| 16 | +5 | 2 | 2 | — | — | — | — | — |
| 17 | +7 | 2 | 2 | 1 | — | — | — | — |
| 18 | +10 | 2 | 2 | 1 | 1 | — | — | — |
| 19 | +12 | 3 | 2 | 1 | 2 | — | — | — |
| 20 | +15 | 3 | 3 | 1 | 3 | — | — | — |
| 21 | +20 | 3 | 3 | 2 | 3 | 1 | — | — |
| 22 | +25 | 3 | 3 | 2 | 4 | 2 | — | — |
| 23 | +30 | 3 | 3 | 2 | 4 | 4 | — | — |
| 24 | +35 | 3 | 3 | 2 | 4 | 4 | 2 | — |
| 25 | +40 | 3 | 3 | 2 | 4 | 4 | 3 | 1 |
Charisma¶
A high Charisma yields better store prices. Reputation also affects prices — see Reputation.
| Score | Store Discount |
|---|---|
| 1–15 | — |
| 16 | –5% |
| 17 | –10% |
| 18 | –15% |
| 19 | –20% |
| 20–25 | –25% |
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Appendix 1: Ability Scores".