Defensive Harmony¶
Level 4 priest spell — School of Enchantment/Charm**
Cast by: Cleric, Druid, Paladin, Ranger
| Stat | Value |
|---|---|
| Range | 0 |
| Casting Time | 1 |
| Duration | 6 rounds |
| Saving Throw | None |
| Area of Effect | 30-ft. radius |
| Sphere | Law |
Description¶
Defensive Harmony allows a group of creatures to act as a single unit for a single battle or encounter, enhancing the coordination of their attacks and tactics. This effect is always centered on the caster but affects all those within a 30-ft. radius. The affected can move outside of this area after the spell is cast and still enjoy the benefits of harmony. While the spell is in effect, each affected creature gains a +4 bonus to their Armor Class. This lasts for 6 rounds or until successfully dispelled.
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Priest Spells—Level 4" → "Defensive Harmony".