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Defensive Harmony

Level 4 priest spell — School of Enchantment/Charm**

Cast by: Cleric, Druid, Paladin, Ranger

Stat Value
Range 0
Casting Time 1
Duration 6 rounds
Saving Throw None
Area of Effect 30-ft. radius
Sphere Law

Description

Defensive Harmony allows a group of creatures to act as a single unit for a single battle or encounter, enhancing the coordination of their attacks and tactics. This effect is always centered on the caster but affects all those within a 30-ft. radius. The affected can move outside of this area after the spell is cast and still enjoy the benefits of harmony. While the spell is in effect, each affected creature gains a +4 bonus to their Armor Class. This lasts for 6 rounds or until successfully dispelled.


Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Priest Spells—Level 4" → "Defensive Harmony".