Conjure Fire Elemental¶
Level 6 wizard spell — School of Conjuration/Summoning**
Cast by: Mage, Sorcerer, Bard
| Stat | Value |
|---|---|
| Range | Visual range of the caster |
| Casting Time | 9 |
| Duration | 1 turn/level |
| Saving Throw | None |
| Area of Effect | Special |
Description¶
Upon casting a Conjure Fire Elemental spell, a special gate to the Elemental Plane of Fire is opened and a fire elemental is summoned into the caster's vicinity. There is a 60% chance that a 12 Hit Dice elemental appears, a 35% chance that a 16 Hit Dice elemental appears, and a 5% chance that a 24 Hit Dice elemental appears. The elemental will do the bidding of the caster until it is slain or the duration of the spell runs out. All of the commands given to the elemental are done telepathically, so there is no time lost due to miscommunication and no need to know
the language of the summoned creature. However, every time this spell is cast, there is a 15% chance that the elemental will escape the instructions of the caster, go berserk, and attack the wizard who dared summon it. If it can't reach the summoner, it will fight its way toward them. This berserking elemental will also remain until slain or the spell's duration expires. The elemental is locked into a psychic contest with the caster for 3 rounds after being summoned. At the end of this time, if the caster has won, they have control of the elemental; however, if they lose, the elemental goes berserk and tries to kill them. This does not prevent the use of other Charm-type spells after the contest is lost. If Charm spells are used before the contest is over, they will have no effect on the outcome.
Source: bg2ee/original_manuals/baldurs_gate_2_ee_mastering_melee_and_magic.pdf — "Wizard Spells—Level 6" → "Conjure Fire Elemental".