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Improved Invisibility

Level 4 wizard spell — School of Illusion/Phantasm**

Cast by: Mage, Sorcerer, Bard

Stat Value
Range Touch
Casting Time 4
Duration 3 rounds + 1 round/level
Saving Throw None
Area of Effect 1 creature

Description

This spell is similar to Invisibility, but the recipient is able to attack by missile discharge, melee combat, or spellcasting while remaining unseen. However, telltale traces (a shimmering) allow an observant opponent to attack the invisible spell recipient. These traces are only noticeable when specifically looked for (after the invisible character has made their presence known). Attacks against the invisible character suffer a -4 penalty to attack rolls, and the invisible character's Saving Throws are made with a +4 bonus.

Note: After making an attack, the Mage is no longer completely invisible. Opponents can target the Mage.


Source: bg2ee/original_manuals/baldurs_gate_2_ee_mastering_melee_and_magic.pdf — "Wizard Spells—Level 4" → "Improved Invisibility".