Ability Scores¶
Six ability scores define every character in the Realms. Each is rated on a 3–25 scale (with 18 the human maximum at creation, and 19+ unlocked by magical items, racial bonuses, or potions).
The detailed bonus tables — exact effects of each score on combat, saves, spell access, etc. — live in the progression tables.
The six abilities¶
Strength¶
Measures a character's muscle, endurance, and stamina. Prime requisite of warriors except Rangers and Paladins. Affects:
- To-hit and damage with melee weapons.
- Damage with throwing axes, throwing daggers, and slings.
- Maximum carry weight (see Encumbrance).
- Bend Bars / Lift Gates checks.
Exceptional Strength (the 18/01–18/00 range) adds further bonuses to to-hit and damage.
Dexterity¶
Measures hand-eye coordination, agility, reflexes, and balance. Prime requisite of rogues except Bards. Affects:
- To-hit with missile weapons.
- Armor Class bonus (the Dexterity AC bonus).
- Reaction adjustment and surprise modifiers.
Constitution¶
Measures fitness, health, and resistance to hardship, injury, and disease. Prime requisite of the Ranger. Affects:
- Hit-point bonus per Hit Die (warriors get larger bonuses).
- Save vs. paralysis/poison/death-magic (for short races and dwarves, an additional bonus is layered on top).
Intelligence¶
Measures memory, reasoning, and learning ability. Prime requisite of wizards. Affects:
- The maximum spell level a wizard can learn.
- The maximum number of spells per spell level a wizard can scribe.
- The chance to learn a spell from a scroll.
- Immunity to certain illusion-based effects at very high scores.
Wisdom¶
Measures enlightenment, judgement, and common sense. Prime requisite of priests except Druids. Affects:
- Bonus priest spells per day (extra slots for Clerics, Druids, Paladins, Rangers).
- Save bonuses against mind-affecting spells.
Charisma¶
Measures persuasiveness, personal magnetism, and ability to lead. Important to Druids, Bards, and Paladins, but every character benefits from a high score. Affects:
- The reaction adjustment in NPC encounters and shop prices (see Reputation).
- Party morale (the leader's Charisma drives the party).
- Maximum number of henchmen.
Class minimum requirements¶
Each class requires a minimum score in one or more abilities. The character generator enforces these — if your rolls don't meet them, you can't choose the class.
Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Ability Scores" overview; specific values in the manual's appendix.